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Showing posts with label Appolicious. Show all posts
Showing posts with label Appolicious. Show all posts

Wednesday, June 1, 2011

Tapjoy says Apple’s ban on pay-per-install hurts game developers (Appolicious)

This might not be a shocker to anyone, but Tapjoy is reporting that Apple’s choice to ban pay-per-install incentives in the iTunes App Store has seriously hurt game developers’ bottom lines.

The ban basically knocked out Tapjoy’s advertising program among app and game developers in the App Store. The system worked by using Tapjoy’s network to increase the popularity of games in the App Store: developers pay Tapjoy to have their apps featured in other games, and players of those games are awarded in-game currency for downloading the featured apps. Tapjoy cuts the game developers in for allowing other games to be advertised in their apps.

Apple (AAPL) recently laid a ban down on this system, however, apparently out of concerns that download incentives like the ones Tapjoy was offering were artificially pushing apps into the Top 25 rankings in the App Store because players were downloading those apps in order to earn bonuses in other games. And according to a story from VentureBeat, Tapjoy is reporting that this ban has had some major effects on the earnings of game developers in the App Store who were depending on advertising revenue from systems like Tapjoy’s in order to create a more stable financial platform. One developer, Glu, pulled down $2.9 million from incentivized downloads in the last quarter before the ban, according to a story from Pocket Gamer.

Here’s a quote from the VentureBeat story:

“Mihir Shah, chief executive of Tapjoy, met with Apple to try to convince the company to allow a limited amount of pay-per-install promotions, with a cap that prevented developers from buying their way into the top 25. But Apple disallowed even that kind of compromise, according to Tapjoy.”

Tapjoy says it surveyed 496 iOS developers that have used its services and found that users aren’t happy about losing the ability to grab in-game currency incentives for downloading other apps – about half of the developers surveyed said they’d received complaints. Tapjoy also says that by a ratio of 15-to-1, developers reported a decline of revenue after the ban, and that two-thirds of the developers surveyed said incentivized downloads were responsible for at least 20 percent of their revenues. A large number of developers also saw their game usage decrease after the ban, the survey found.

Apple isn’t really talking about the ban, but VentureBeat and Tapjoy speculate that developers might find themselves wandering over to Google’s (GOOG) Android platform to sell their games, since there are no such incentivized download restrictions there.


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Best-seller The Heist packages puzzles with prizes (Appolicious)

APPOLICIOUS ADVISOR RATING:

5 of 5 bars PRICE: $0.99TASTY: The Heist combines four types of puzzles with an interactive element to guide the user through cracking a safe.BUMMER: The game is relatively quick to complete, and although you can replay puzzles, there doesn't seem to be a way to restart the entire game.COOL: Successful safe crackers will receive a prize worth more than 99 cents.

Much-lauded app The Heist has knocked Angry Birds from its long-standing No. 1 paid app position in the App Store this week. Created by the team behind the popular OS X software bundle MacHeist, The Heist, for iPhone and iPod Touch, sends users on a mission to crack a safe. Whatever they find inside is theirs to keep.

To crack the safe, users will have to complete enough of the 60 puzzles to unlock four security stages. Guiding you along your way is Sophia, who will call in with instructions on how to proceed. The call's appearance is very similar to a real iPhone call — so don't be caught off guard like I was. (Who is this Sophia and how did she get in my address book?)

The Heist's puzzles are spread evenly across four types, all of which you'll have seen before. In the first set, you'll need to slide wooden blocks to move a tube to the opening. My favorite puzzle was the Sudoku-style grid (that uses symbols instead of numbers). Puzzle three asks users to push boxes to contact points, while four asks users to slide tiles to connect broken wires. A progress bar at the bottom of the home screen will display how many puzzles you need to complete to move to the next security stage. When you've unlocked the safe, a prize will be waiting for you. I've unlocked the safe, and although I don't want to spoil it for you, I can say that it retails for more than 99 cents.

To unlock the safe, you do not have to complete every puzzle stage. This was good news for me since I hate those sliding wooden blocks in puzzle one. I opted to complete all 15 of the Sudoku-style games and enough of the other three to reach the finish. The Heist works with Apple's Game Center to track your achievements, so to earn all your trophies you'll have to complete all of the levels.

Although you can replay levels, I didn't see an option for restarting the game from its beginning. I'm guessing this is because of the prize, but it'd be nice to be able to play from scratch since it is one of the better games available.

Considering The Heist's rate of download you probably have already snagged the app for yourself, but if not, get to downloading. You don't want to be late for The Heist.

Download the free Appolicious iPhone app


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Tuesday, May 31, 2011

Fresh iPhone Apps for May 31: AOL TV, Parkbud, To-Fu: The Trials of Chi, Tower Defense: Lost Earth (Appolicious)

The long weekend is over, but while returning to work after three days off can be a bit depressing, we have a few cool apps to kick off the week. Starting out is AOL TV, which integrates services like Hulu, Netflix and local TV stations to let users keep track of everything they can see on just about every service. After that is Parkbud, an app for finding your parking spaces and keeping track of parking meters to cut the stress of receiving tickets. We’ve also got a couple of quality games on tap – To-Fu: The Trials of Chi, a puzzle-platformer, and Tower Defense: Lost Earth, a robust and challenging TD strategy game.

Your conduit to everything TV is on your iPhone in AOL TV. The app keys you in to whatever’s on and allows you to check out schedules of all sorts, helping to stay up on what’s playing on your local stations, or even what’s available on Netflix and Hulu. All those services are funneled into one place in AOL TV, and the app allows you to bookmark shows, check out when they’ll be on, or track down missed episodes on Hulu, iTunes or Netflix.

AOL TV also has extra functionality for TiVo users. You can actually schedule your TiVo recordings from the app, or push DVDs and Instant videos to your Netflix queues. You can also check out information about various TV shows and actors on IMDb.

Don’t waste time and cause yourself frustration trying to remember where you left your car. Parkbud takes care of that information for you, keeping track of where you parked and giving you directions using Google Maps back to that location.

Parkbud also includes a lot of other handy features for your parking situation. It includes a meter alarm so you can get back and avoid a ticket, and a camera and photo-editing feature so you can keep track of rates and other information. Parkbud will show you where parking garages are near you, and lets you take notes about restrictions in an area to help you avoid any citations.

Puzzle-platformer To-Fu puts you in control of a sling-shot-capable block of tofu wearing a headband. In each of the game’s 100 side-scrolling levels, your job is to fling To-Fu from one patch of wall or floor to another. Using the game’s touch controls, you’ll stretch To-Fu in the direction you want to send him and then release, flinging him in a straight line until he hits a wall or platform to stick to.

Your primary goal in To-Fu is to reach a glowing pink fortune cookie at the end of each level, but each level includes a bunch of floating orbs called Chi that you can collect. Snagging all of them earns you a badge, as does making it to the end of the level using only a certain number of flings, and getting all the badges on each level will take some skill and probably multiple attempts. It’s a challenging game, but To-Fu is simple to learn and includes a lot of content for just a buck.

There are a whole lot of tower defense games in the iTunes App Store – but how many of them are actually called Tower Defense? The game follows the story of people fleeing a destroyed and polluted Earth for a new planet, where hostile aliens need to be shut down by powerful defenses. In Tower Defense’s campaign mode, players will work through 40 different levels on varying terrain, each with variable difficulty settings to give you exactly the challenge you’re looking for.

Tower Defense packs four different gameplay modes, each with different types of objectives. Developer Com2uS plans more downloadable content for the future, expanding on the nine available towers and number of maps available. The game also packs Game Center support for leaderboards and achievements.


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Monday, May 30, 2011

Android mobile wallet, OS attracts security concerns, trademark lawsuits (Appolicious)

Google launched its Mobile Wallet last week, unveiling details of the hopeful plan to turn your Android phone into a digital version of your credit cards, coupons and loyalty programs. Hinging on Google’s NFC technology and supporting kiosk infrastructure, the Mobile Wallet has become fresh grounds for growing security concerns. Less than a week after launch, Google Wallet’s weaknesses are being uncovered, raising consumer questions around mobile payments, as well as Google’s long-term position in this emerging market.

An article in PCWorld calls out Google’s associated Android app the Achilles heel of their Wallet security, worrying that tying security standards to an app could incur the wrath of malicious apps developed to access the NFC card, which securely stores your mobile payment information. Android’s open platform, then, is really the weak spot, as it’s not exactly a harsh environment for “bad apple” apps. Even as Google and Apple both face government officials for mobile data collection and use, Google could find itself defending yet another initiative for the Android OS, again centering on security. The article goes on to note that Apple wouldn’t face similar security issues for a mobile wallet app, as it has a stricter gateway system for its app economy.

While Google is taking steps to make the Android Market a safer place, pulling known dangerous apps from the Market and devices, and pushing through security updates to protect consumer data, Google faces another battle regarding its Mobile Wallet project. PayPal filed a lawsuit against Google last week, with claims of the company executives stealing trade secrets. After a deal between the two companies fell through, Google poached a PayPal executive and proceeded to launch Mobile Wallet. Google’s already responded to PayPal’s claims, saying they respect trade secrets and “will defend ourselves against these claims,” but the legal battle only heightens industry interest in owning this market.

Trade secrets have become the topic of discussion for Android’s OS between Samsung and Apple as well, with Samsung demanding early access to Apple’s next iPhone and iPad prototypes. The request was presented to the court after Apple asked to see Samsung’s newest smartphones and tablets, which Apple claims are copies of their popular iOS devices. Samsung’s been one of the many manufacturers designing devices around Android to offer Apple alternatives, with the Galaxy S and Galaxy Tab among the most popular. The court ruled in favor of Samsung, Computerworld reports, putting attention on Apple’s upcoming iPhone in particular, which may not be released until September, breaking with its practice of launching new models during the summer.


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Jenga tops Android Games of the Week (Appolicious)

More great games have found their way onto Android this week, proving once again that the OS is finally becoming an excellent source for quality titles. From the Xperia Play-specific Backbreaker 2: Vengeance, to the Tegra-powered Riptide GP, this week's best Android games will keep you busy with their eye-popping graphics and smooth gameplay. And if your device isn't so new or fast, fear not, there's plenty of other quality titles to try including something special for your kitty.

NaturalMotionGames has found a way to bring Jenga to the Android, letting you take this tower-building game anywhere (with a lot less set-up). In conjunction with Jenga’s creator Leslie Scott, this official Jenga game is in 3D, simulating the tension of the real-life wooden block towers. Touch is everything, as digital blocks are just as sensitive as their physical counterparts. Tease them out with a mix of taps and dragging, the tower getting less stable with every block removed. As with the real game, Jenga’s Android app is social, with pass-n-play mode for groups. The developers have added some modern features, including an arcade mode with color blocks that earn extra points, converted to virtual coins to spend on special boosts and wildcards.

From the same developer as Jenga comes a new edition of Backbreaker. The second version is for new Xperia Play users only, with more options for players, including tackling. Your brawny ballers are far more physical than the first Backbreaker Football game, putting the computer on the defense. Rub-in your touchdowns with new victory dance moves, avoid on-field obstacles and pull off a tackle alley wave. Backbreaker 2 also features new stadiums, and graphics improved for Sony’s new gaming device. You can still play in classic game mode, putting you back in the position of fighting your way to the endzone, though a defeat is more challenging in this gridiron sequel.

Fresh off the launch of Contract Killer, Glu Mobile’s growing network delivers another game from the underworld, named Big Time Gangsta. Work your way up thug life, building an army of gang members to control local neighborhoods. With a story line fit for Scarface, this hard core game is one of rival battles, regional take-overs and deadly shoot outs. You’re not a big time gangsta until you own the entire city, amassing mounds of cash and a wide-ranging arsenal to equip your street soldiers. As with Mafia Wars and similar level-advance games, Big Time Gangsta is riddled with virtual currency incentives, as you incrementally buy what you need to advance.

Now with tablet support, in Walkabout Navigate you must navigate your little character with up, down and side-to-side motions, collecting the magic stars scattered across the kingdom. Similar to the PC game Chip, you’ll need a smart strategy to get through each level, working the right sequence and route to advance. The full version takes you through 64 levels, along with 8 bonus levels to unlock. Level-up your achievements with each stage, and high score challenges keep you hungry for more gameplay.

Robotek is a game of robot wars, where machines have taken over. It’s up to you to battle each robot, zapping them with lasers, micro-waves and other machine-killing weapon. With slightly cartoonish graphics and a classic level-up style, this zap-happy game has a retro touch that makes for entertaining arcade games. Learn new skills with every battle, collecting the defenses you’ll need to beat the big boss. There’s some RPG elements in Robotek as well, with a reward-based skill system, extra levels and online play. Connect with your Facebook leaderboards and duel with friends. Some advances require in-app purchases, but the game is free to download.

If you like racing games, Riptide lets you take it to the open water. From the makers of Xbox 360 game Hydro Thunder Hurricane, Vector Unit aims to deliver a console experience to your Tegra-powered Android device. It’s jet skis you race in Riptide GP, roaring through city canals, rivers and a handful of other landscapes. Unlike car racing, jet skis can do tricks and stunts, many of which you’ll need to navigate these watery courses. Improve your skills to unlock the best jet skis, earn boosts with well-executed stunts and work your way up the leaderboards, supported by OpenFeint. Riptide GP features three game modes, for regular racing, quick laps or championship rounds.

In something of a marketing campaign for cat food, Friskies has taken cat tech to a whole new level, launching an interactive series of Android games for your feline friends. Designed with cats’ psychological and physiological needs in mind, Cat Fishing, Tasty Treasures and Party Mix-Up appeal to our pet’s senses. Bright colors and bold animated graphics will get your cat swiping at your tablet screen in no time (hope you have a good screen protector). The games will remind you of old-school PC screen-savers, responding easily to touch and rudimentary in engagement. But if you don’t mind replacing cat toys with your tablet, these Friskies games are worth a shot.


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Sunday, May 29, 2011

How Cellfish developed a slam dunk iPhone app for the NBA (Appolicious)

As you prepare to watch the Miami Heat take on the Dallas Mavericks in the 2011 NBA Finals, you might want to tap into the NBA FanCam app before tip-off.

Developed by Cellfish, the free app lets users take pictures of themselves that are then uniformed with gear from any desired NBA team. As detailed by Appolicious Advisor Dan Kricke, NBA FanCam “might just help you be that superfan” that still has posters and pennants up on their wall (at least virtually).

In this edition of Meet the Makers we sit down with mobile media pioneer and CellFish CEO Fabrice Sergent, a serial entrepreneur who started the company in 2004. Sergent discusses how CellFish secured a partnership with the NBA, how FanCam became a top selling free sports app, and the specific differences in creating and marketing apps on iOS versus Android.

Appolicious: Cellfish came into its own in 2006 -- eons ago in the mobile media space.  How profoundly have the iOS and Android application platforms transformed your business?

Fabrice Sergent: The iOS and Android application platforms have transformed Cellfish’s business profoundly. A pioneer in the mobile media space since 2006, Cellfish had been focused primarily on feature phones. However, with the proliferation of other mobile device platforms, Android and iOS has incentivized us to rebuild our business models and marketing strategies. As our focus broadens to include smartphone-centric users, we have become more nimble in our innovation for building applications, implementing different marketing strategies and creating more exciting products. We have recognized the insatiable appetite - with ever-changing tastes - of smartphone users, and realize that we must differentiate ourselves from the crowded marketplace by appealing to their existing brand fanaticism. As a result, we strategically partnered with iconic brands that possess robust fan bases, affording us access to their millions of loyal followers.

APPO: As an early mover in both the Internet and mobile media industry, compare and contrast the climate today for mobile applications with what existed during the dot-com boom in the late nineties.

FS: The climate today for mobile applications is both similar and different with what existed during the dot-com boom in the late nineties. Whereas consumers didn’t even know what applications were less than a decade ago, there were few successful revenue-generating business models, despite the growing base of Internet users inflating the bubble. Today, we have a similar user base for mobile, but based on our ability to learn from why the dot-com bubble burst, there is the opportunity to create sound business models to maximize revenue. Mobile devices such as iPhones and Androids have revolutionized the industry, exploding it into mainstream consumer awareness and adoption.

APPO: Last month you teamed up with the National Basketball Association to launch the NBA FanCam application.  How were you able to secure a partnership with the NBA?

FS: In Fall 2010, Cellfish acquired Airborne Mobile, a leading mobile-application publisher, which combined Cellfish’s original-content publishing activities with Airborne Mobile’s distribution of renowned brands, including the NBA. Immediately, Cellfish began focusing on creating and distributing branded mobile content for high-usage value.  However, we had to leverage and extend the existing NBA relationship that was part of the acquisition to also include smartphone applications. Within three days of launch on April 28th, the NBA FanCam application reached #1 in free sports apps, besting competing apps from WatchESPN, ESPN ScoreCenter and NFL Mobile. Even more noteworthy, the same app ranked 25th overall and generated 92,752 downloads since launch (as of 5/17/11).

APPO: What exactly do you mean by the term "fan-fueled" mobile content, and how do you plan to incorporate that into future apps?

FS: Instead of pre-packaged images and ring-tones, Cellfish offers users a platform to design and customize their own branded content, along with the unprecedented, in-app ability to share it with their social networks. Since launching in 2006, Cellfish has focused on music fans. Leveraging the global popularity of ring-tones, Cellfish created BlingTones, the world’s first wireless record label, featuring exclusive, original content for fans. Over the past two years with the proliferation of smartphones, Cellfish has evolved with more engaging, exclusive, “fan-fueled” content beyond music fans through the recent acquisition of Airborne Studios. Today, Cellfish targets television fans (FOX’s Family Guy, The Cleveland Show) and sports fans (NBA, NHL, NFL, NFLPA). Through these exclusive licensing agreements, Cellfish offers Android and iPhone apps, videos and widgets. The recent convergence between mobile and social finally enables fans to share their passions with other fans via their mobile devices.

APPO: Are there any plans to bring NBA FanCam to Android users?

FS: Yes, bringing the NBA FanCam app to Android users in time for next season is in our Fall 2011 road-map.

APPO: Describe the challenges and opportunities that exist developing apps for both the Android and iOS platforms.

FS: Because Android and Apple are different platforms in development, monetization and regulation, we had to quickly determine ways for minimizing and balancing the differences to best maximize the strengths of each. Many developers currently focus on iOS only, but we immediately embraced both platforms in order to reach the largest audience.

More specifically, for Android: The cost of developing and designing for more than one handset type and manufacturer is challenging. From a marketing standpoint, the lack of a unified application store for Android makes it difficult to cross-promote, upsell, etc. For example, we have apps in the Android Market that also are being sold on Verizon's V Cast App Store and Amazon’s storefront. As these apps are all available on the same handset, it can create consumer confusion.

More specifically, for Apple: That said, the application review process is much stricter with Apple. While it is challenging to target a specific launch date with Apple, it certainly protects us against probable brand infringement. In the Android Market, there are hundreds of cases of brand infringement every day, and it’s often a struggle to reconcile them.

APPO: For an app like NBA FanCam, after the initial buzz and publicity, what do you do to drive downloads and keep momentum going over time?

FS: For driving downloads and maintaining momentum, Cellfish is harnessing and integrating mobile and social media. The NBA has integrated our NBA FanCam app into their social, mobile and application media, which delivers constant users to our apps, allowing them to upload photos to their personal Facebook wall to be shared with friends. Additionally, the NBA FanCam app allows users to post to the NBA Wall, enabling consumers to share their photos with the NBA’s 8 million fans, while creating a perpetual stream of social traffic (down the road, this can be expanded to the 30 individual teams, reaching 18+ million fans). Moreover, the NBA is promoting its partnership with Cellfish via Facebook posts, tweets via the NBA and its 30 teams, NBA website, NBA mobile site, NBA GameTime app and NBA SMS alerts. The consumer call-to-action is to download content such as applications, wallpaper, themes and ring-tones, available on iPhone, Android, Blackberry and Java- and BREW-feature phones.

APPO: What are the three biggest things that keep you up at night in the mobile media space?

How can mobile media play a greater role in charities’ donor outreach efforts?

With mobile content discoverability in its infancy, how and when will it evolve?

With broadband access being cost-prohibitive in developing countries, will smartphones soon become globally ubiquitous?

APPO: What's next for you and your company?

FS: With 100 percent growth year-over-year of smartphone sales in the U.S. and close to 50 percent penetration, the market is close to a tipping point. More importantly, social media is growing rapidly, and is increasingly being accessed via mobile phones. The convergence between mobile and social is most exciting to Cellfish as it continues to position itself at this crossroads with applications maximizing both of these technologies.


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Verizon woos Android lovers with Xperia Play, launches three other new phones (Appolicious)

Verizon’s ramping up its smartphone roster with a new lineup of devices, all featuring entertainment perks, speed boosts and new features. The four new devices include the Xperia Play, LG Revolution, HTC Trophy and Motorola Droid X2.

The Xperia Play is the darling of the bunch, manufactured by Sony Ericsson, and donning the PlayStation mark. It’s a gaming phone, connected to the PlayStation Network, and designed to handle high-end games, making it a hefty gaming device that happens to have phone capabilities. With a 4-inch 480x854 display, 1GHz CUP and an 8GB memory card, the long-awaited Xperia Play will cost you $199 if you give Verizon two years of your life.

LG’s hoping to make a splash in the device arena with the Revolution, touting LTE capabilities as one of its selling features. This makes the Revolution a speedy phone, with faster data transfer on the go. It’s slightly bigger than the Xperia Play, with a 4.3-inch screen, a single-core 1GHz Snapdragon CPU, a 5-megapixel back camera (and 1.3-megapixel front camera), and 16GB of storage. You’ll pay a premium for the speed, however, with the Revolution’s price tag of approximately $250 with a two-year contract.

The HTC Trophy, on the other hand, is the device maker’s latest Windows phone, boasting WP7 OS. It’s the cheapest in this freshly launched group, costing about $150 with a two-year contract. It’s also on the smaller side, with a 3.8-inch display, a 1GHz Snapdragon CPU, a 5-megapixel back camera and 16GB of storage memory.

Finally, there’s the Droid X2, which is roaring with power. It’s got the dual-core 1GHz CPU, with an 8-megapixel back camera and a 4.3 inch, 960x540 display. There’s no LTE on this phone, however, slightly dropping the price down to about $199 with a two-year contract. For all its beauty and brawn, the X2 is really missing out with no support for Verizon’s 4G capabilities, leaving it to city outskirts, while making way for faster phones.


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Happy 500K, App Store, but what about these apps? (Appolicious)

Congratulations, Apple! 500,000 apps, according to estimates. That's a lot of apps in your store, it truly is. I've been reviewing apps for nearly two full years and although I don't have an official count, I don't think I’ve downloaded even 1,000 of them.

That said, as far as I’m aware, the other 499,000 that I've missed out on don't appear to cover the next five I'm about to mention. Sure, some of these ideas may not be safe or even legal, but for an impatient guy of nearly non-existent willpower like myself, they're exactly what I’ve been missing. If you want a truly satisfied customer, I'd appreciate someone, anyone, thinking outside the box to deliver on the following suggestions.

I love newspapers, so it's no surprise that one of my favorite ways to kill time when I'm stalling on more important projects is to read a few stories online. But despite my best intentions, I can never stop at the last sentence of an article. Instead I linger a little too long and start reading the terrible, ridiculously offensive comments that follow every story.

Newspaper comments sections are the sort of places where stories about little leaguers selling candy invite commenting rants about the value of the free market. And those are the more polite comments. Well, enough is enough. I clearly don't have the willpower to stop reading these things by myself, but an app that prevents me from ever seeing them? Yes please!

My vanity knows no bounds. But sometimes my forgetfulness trumps my vanity and I forget to check Craigslist Missed Connections after I come home from a night on the town. What if some weirdo is fantasizing about meeting me and I missed out!?

I propose an app that lets users add in descriptors about themselves so that they can quickly scan the last few weeks of Missed Connections and see if their next stalker is out there, waiting to place unreasonably high expectations on them based on how they looked eating pizza with friends a few nights ago.

Patience is a virtue that I simply don't have time for. And as sympathetic as I am to the people who cook and then deliver whatever food order I have called in, I'm also really curious. Is my order third in line to be cooked? Has it just hit the oven? Are you boxing it right now? I want to know! As far as impractical app ideas go, this may take the cake, but an app where you could get the dirt on what's up with your food would be a fun novelty. At least for the first few times you used it.

Sometimes when I'm having a bad day, all I want to see is an animated GIF of Arrested Development's Bluth family trying to figure out whether they're saying “Bees” or “Beads.” An app that randomly plucked that GIF and other old favorites from various corners of the web would be difficult to police, and the nature of rights to the shows and events these GIFs came from means this idea isn't very plausible in the first place, but that won't stop me form dreaming big. When all the "Hang In There" posters in the world can't bring a smile to my face, I could use an animated GIF or two.

In addition to exhibiting poor Internet self-control (see newspaper comments above), I also find eating the right thing to be a never-ending battle. Sure, that salad would be nice, but wouldn't you like it better covered in chicken and a layer of dressing? The devil on my shoulder is so much louder than the angel. I’d like to see an app into which you could plug your terrible food ideas in order to get better, more nutritious suggestions using some of the same flavors or main ingredients. That way, I’d save myself a few calories. After all, there’s nothing like the power of suggestion to get you back on the right track.


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Friday, May 27, 2011

The Heist leads iPhone Games of the Week (Appolicious)

How often do you get to play a mobile game that comes with a real-life prize at the end? That’s what you get when you play The Heist. It’s a bank robbery game that ends with players opening a vault to discover a tangible reward. It heads up this week’s best games list, not because of what you can win for playing it, but  because it’s a quality puzzler with lots of challenge, not to mention four different kinds of puzzles packed within. Read all about it below, and check out what else we’ve been playing all week.

Developer tap tap tap also consists of the same people behind MacHeist, and they’ve put together an interesting puzzle title with a lot of variety in The Heist. First off, the game packs 60 puzzles that come in four different varieties and four different difficulties. They’re all riffs on the kinds of games you’ve played before, like Sudoku, but high-quality graphics and some challenge keep them interesting. You’ll feel like you’re getting a lot of bang for your buck. Your goal in The Heist is to solve puzzles in order to defeat the security systems that protect a vault. As you knock them down, eventually you’ll get the vault open – where you can claim a real-life, free prize for your trouble. It’s a nice incentive to go with a game that’s fun on its own, and The Heist also includes Game Center support and a handful of achievements to give you a reason to keep playing.

Gamers will have heard of Portal and Portal 2, the first-person physics puzzlers in which players have to use interconnected portals to solve puzzles. The player can use a “portal gun” to shoot a blue portal and an orange portal at walls, and stepping through one hole causes the player to exit out the other. It’s a trippy experience, and D-Capitatrix captures it in an iOS version. The difference is, this puzzler trades the 3-D first-person environment for a 2-D perspective that works really well. By tapping and dragging, you can place portals around each level and then tilt your device to roll a disembodied robot head around the stage. On each level are three batteries the head needs to collect before you can return it to its robot body. The goal is to rebuild robots across a whole bunch of levels made up of interesting, smart puzzles.

Related: Five iPhone games if you only have five minutes

Touchgrind, an iOS skateboarding game, is already a great concept – the game is played by touching two fingers to a skateboard on the screen to act as though the player is riding it. Swiping and moving those fingers causes the player to do tricks with the board and rack up points. Touchgrind BMX is the same premise, but instead of a skateboard, it uses a BMX bike. Like its predecessor, this is a well-made game with great physics and interesting controls, plus a quality graphical presentation. Each level requires you to execute a number of stunts and complete objectives before moving on, and doing well unlocks new bikes, paint jobs and other content along the way.

PopCap Games’ new label, 4th & Battery, has released a new free game for Apple’s iOS devices, and it’s at least as much fun as the developer’s previous title, Unpleasant Horse. Candy Train is actually a reboot of an older title from PopCap. The frantic game is all about building train tracks using tiles that are scattered around the screen. Each tile’s piece of track is different, and by tapping them, players can rotate them to make complete tracks around the screen. All the time you’re creating new tracks, the candy train is following your paths, so the pressure mounts along the way to keep the train from running out of track and crashing. It gets hectic and very challenging as you pick up additional cars and increase the length of your train, and you can’t complain about the price tag.

Related: Casey's Contraptions tops iPad Games of the Week

As Storm, a magical character, you’ll have to navigate a whole mess of platforming puzzles in Storm in a Teacup. And yes, you ride around in a teacup as you brave the game’s cartoony graphics and challenging levels. Rather than jumping, Storm has a limited capability to hover, which is activated by tapping a virtual button. It takes a little getting used to, but using Storm’s hovering power gets intuitive before too long. It also makes for careful, skillful navigation of the game’s 40 levels. Platforming fans will have a good time here, and Storm’s visuals make it a treat to play.

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Thursday, May 26, 2011

Android App Video Review: WatchESPN (Appolicious)

WatchESPN is the official app of ESPN, allowing you to look at schedules, watch replays of recent sporting events, and even watch a live stream of their four networks. Unfortunately, the streaming is of  low quality, and only a select few, and I mean few, television service providers are compatible with WatchESPN.

The app allows you to find pretty much any event you might be looking for. You can divide everything by sport, by specific channel, or you can even use the search function to say… search for everything involving the Chicago Bulls. There is also a featured page with the most popular recent and upcoming events.

Everyone has access to the functions I just went over, but not everyone has access to the streaming service, whether it’s live streaming or replays. Only a small number of service providers work with the app, and they aren’t even all the big ones. Both DirecTV and Comcast are incompatible. Just for signing up, you get four hours of viewing time, so there’s always that. The streams were also of  low quality though, and not really worth it anyway. Basically, if you download this app, you will at least get a very fancy, glorified TV guide to the ESPN channels.

I’m not even big on sports, so I wasn’t expecting to get very excited over this app, but even I could see that the quality needs some work. The service isn’t working at all on dozens of people’s phones, and the lack of service provider support is disappointing. This is a really great start to what could be a great app for sports fans, but it’s only mediocre as it stands. Luckily, it’s entirely free, so check it out for yourselves and see how it works with your phone and your service provider.

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Pizza Hut tops Android Apps of the Week (Appolicious)

The past week has been a boost for Android, with several big name brands making waves in the Market. We saw new apps from Pizza Hut and WebMD, and a major update from Mozilla with Firefox Beta. LinkedIn’s Android app has also gained some attention thanks to its successful IPO launch, highlighting the social network’s focus on mobile moving forward with fresh funds. Always amped for innovation, this week also introduced News360 to the Android Market.

A household name for over two decades, Pizza Hut stays relevant with a new Android app. There’s access to the restaurant menu, complete with specialty pizzas, pasta, wings, drinks and dessert. Looking to save a buck? The app features special deals and new products as well. Pizza Hut’s Android app wouldn’t be very useful without online ordering, and if you’re a frequent pizza eater, create an account for easy reordering. In an era where customer service means on-demand access, it’s great to see Pizza Hut finally making its way to the Android Market.

Sometimes a simple search can ease your pain, just knowing what the prognosis could be. The popular WebMD website has delivered its database to Android users, with quick tabs for symptoms, conditions and local health facilities. A helpful feature is the pill identification tool, which helps you make out prescription and over-the-counter medicines. There’s also a search tool for drugs and treatments, so you can take more control of your health research. A noteworthy perk is the offline access to first aid info, in the event you have no Wi-Fi during an emergency. Send friends pertinent articles, add doctors and hospitals to your contacts, and keep track of your own health.

For professional social networking, LinkedIn is the standard. It’s been building up its mobile app for some time, adding features for search and updating contacts in your professional network. One of the most useful aspects of this Android app is the ability to quickly review a person on the way to a meeting, or right after an introduction. With real-time updates, you’re able to stay connected with every link in your network, helping you along your professional goals. Now that LinkedIn has gone public, the company has made clear its plans for improving its mobile presence even further.

Mozilla’s always had a fresh take on web browsing, and that goes for the mobile realm as well. Recently updated, Firefox Beta has added several features, including one that concerned consumers will appreciate. The “Do Not Track” option is now included in your preferences setting, enabling you to opt out of online behavioral tracking while surfing the web. With Google in the midst of a privacy backlash debacle, savvy consumers are hungry for such control features on their mobile apps. Other updates include speed improvements and smoother scrolling, making for a better hands-on experience.

The popular social app is looking to get more social, adding a share option to send product details via email, or to your Twitter and Facebook networks. The product details page itself has also been improved, with new zoom options, review details, and review options for new, used and refurbished items. To more readily identify discounts, PriceGrabber has also been updated with a discount badge for severely dropped prices. There’s also an option to view locally available products, shortening the amount of time you spend traveling to various venues or doing comparative research.

Making its mark on the tablet world, News360 has launched for Android Honeycomb. The news aggregator pulls from over 1,500 news sources, delivering them in an optimized stream. Recommendations for prioritized articles are based on the app’s semantic analysis, bringing you background on the companies, people and locations mentioned in various articles. You get a custom experience with personalized feeds, spanning lifestyle, political and global news. News360 looks to your social networks for recommendations as well, tapping Facebook for your interests, and TripIt for local news from upcoming destinations.

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Russian company releases iOS decryption tools (Appolicious)

The first set of commercially sold tools for cracking into an iPhone’s security have been made available by a Russian company. You might want to change your iOS passwords to something more solid than “1234.”

According to a story from Ars Technica, Russian data security company ElcomSoft has created a set of software tools that can be used to break through the encryption on an iPhone. Part password-breaker, part scanner for encryption numbers to get further data out of the phone, the tools are only being made available to law enforcement. Here’s a quote from Ars’ story:

“The decryption tool requires access to the device in question, but once it's in hand, a few different kinds of keys need can be scraped from it, including the unique device key (UID) and escrow keys calculated using the UID and escrow pairing records. If the device is only protected by a 4-digit passcode, the program then only needs to brute-force its way through that to get access to all of the decryptable information.”

As Ars points out, the security features of Apple’s iOS platform aren’t exactly impregnable, and the story goes on to mention that a similar decryption method was created by the Fraunhofer Institute for Secure Information Technology in February. The difference is that those tools aren’t for sale.

And though the decryption tools exist, they’re not infallible, either. Switching out a 4-digit code for a longer and more complex password basically stops the commercially available tools dead, since the password breaker works by trying number combinations until it finds the right one. Mix it up, and the first step of the decryption gets stalled out.

Another good way to beat the decryption: Keep your iPhone stuffed full of incriminating information out of the hands of the coppers. Without the device, they got nothin’.

With smartphones becoming more and more prevalent, though, data and information stored on them is being used in ways their creators and owners might not have considered. It’s a good idea to keep in mind that the things you do on your smartphone might not remain private.

The U.S. Senate is considering an amendment to a law that would offer more protections to citizens about the use of their data in the cloud and on smartphones by law enforcement, but it’s not infallible. It came out just a few weeks ago that law enforcement officials were using a bug in iPhones to track their owners’ movements for investigations, with no warrant required.

Moral of the story: Use your smartphone cautiously, both for your security and your privacy.


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Report: Google to unveil NFC push this week (Appolicious)

We’ve been aware of Google’s (GOOG) work to bring a new mobile technology into its Android operating system for a few months now, but reports are circulating that say the company is about to announce its whole near-field communication platform this week.

If you’re not up on your tech lingo, near-field communication is a type of technology that allows smartphones to send out limited signals and interact with other technology around them. The classic example is advertising: say you walk past a poster or a storefront, and on your smartphone, you receive a special offer. A small device in the area caught wind of your phone and the two things exchanged information.

Ads are one area that NFC technology has been mentioned, but the real push is in turning your smartphone into a credit card, or more aptly, into a digital wallet. Google is expected to announce a whole NFC arrangement that will allow Android device owners to store all kinds of information in their mobile devices and use them to pay for transactions in brick-and-mortar stores when they go out. All a smartphone owner would need to do is tap a phone against or wave it near a payment terminal, just like the ones that are used to scan credit and debit cards now, and the phone and terminal would work together to complete the transaction instantly.

According to a story from the Wall Street Journal, Google will be unveiling the details of its NFC program Thursday (May 26) at an even in New York City. Here’s a quote from that story:

“The program will launch first in New York, San Francisco, and potentially other locations, followed by a broader rollout, said a person familiar with the matter. Participating retailers include Macy's Inc., American Eagle Outfitters Inc. and the Subway fast-food chain, said a person familiar with the matter. Retailers that participate in the program will have upgraded terminals at the point of sale that can read the mobile devices and provide special offers.”

Google already has a lot of companies interested in NFC, so when it eventually does announce its platform, it should be pretty complete. MasterCard (MA) is on board and even conducted an NFC survey recently that found that 60 percent of smartphone owners would be comfortable using their phone to pay during transactions. VeriFone (PAY), the maker of those blue credit and debit card scanning terminals most of us interact with every day, also is working with Google and adding NFC technology to its new terminals.

The plan, according to the WSJ story, isn’t for Google to get a cut of these transactions for the use of the technology. Instead, Google wants the information NFC can provide for advertising. Using NFC for payments allows Google to compile a lot of data about shopping habits; who’s buying what, how much and how often, as well as finding which deals appeal to which customers and are most effective. The idea is that people using NFC to purchase things can then be catered to by businesses, providing them coupons they’ll use and tailoring sales to be highly effective.

The NFC digital wallet will also include things like loyalty cards, rewarding customers for patronizing businesses while giving them a leg up on their competition with the info they can get from Google. That’s actually fairly similar to a new service being rolled out by Square, another mobile payments company that allows businesses to turn tablets and smartphones into credit card readers for transactions. Square hopes to replace cash registers with iPads, making paying easier on buyers while gathering all kinds of useful information for sellers.

NFC won’t be just limited to transactions and advertising, but those areas are probably where it will be biggest. Going by the Wall Street Journal’s report, if Google really does announce its NFC platform Thursday, it sounds like the company is ready to roll it out to the public pretty much immediately.


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Tuesday, May 24, 2011

Senator introduces bill to add privacy protections to cloud data (Appolicious)

Suddenly, everyone’s trying to send your data out into the “cloud,” promising all kinds of great services.

But the cloud (a term used to refer to using Internet-based servers to store and access information, rather than using more traditional data storage devices like hard drives) brings with it a lot of risks. With all that data out there, a lot of issues pop up especially when law enforcement is concerned. Is that data protected the way other information would be if its owners had it physically in their possession?

A move in the U.S. Senate could help bring those kinds of protections to the cloud. An amendment to a 1986 law would update it to require law enforcement officials obtain search warrants in order to access cloud data and use it in criminal investigations, according to a story from SC Magazine. The amendment is authored by Sen. Patrick Leahy, who penned the original law back in 1986.

Leahy’s amendment specifically protects users’ geolocation data as gathered up and stored by mobile phones. If the amendment is approved, it would require a warrant for the access of smartphone data, or other electronic communications in order to acquire location data.

That change follows Senate hearings with smartphone operating system makers Google (GOOG), Apple (AAPL)  and Research In Motion (RIMM) over a recent revelation that Apple’s iPhones were cataloging and storing location data gathered using its GPS technology. While gathering the data is part of the process of using location data by apps and other smartphone services, the trouble was that the information was being stored in a relatively unprotected place on the iPhone (and also on iTunes when users synced their phones with their computers). Essentially, there was a folder on the iPhone 4 that showed everywhere the phone had ever been – data which was being used by law enforcement officials in investigations, without the requirement of any kind of special search warrant or judicial oversight.

Apple has since corrected the cataloging issue, claiming that the data was never supposed to be stored and updating the cache where it was kept to purge itself periodically. Android phones store location data too, and funnel it back to Google in order to improve services – but only if users opt-in to the tracking.

Senators during the hearings called for greater privacy protections for user data on smartphones and being bounced around the Internet, with so many users keeping Internet-connected devices with them pretty much all the time. The amendment to Leahy’s 1986 law would be a step in the right direction, although terrorism and Homeland Security considerations would still allow law enforcement to skip the warrant requirement.

The amendment also would cover police searches of emails. Current law allows law enforcement officials to access email communications that have been stored on a remote server for longer than 180 days. The proposed amendment tosses that rule, requiring law enforcement officials to obtain a search warrant for data like emails regardless of their age.


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Monday, May 23, 2011

Fresh Android Apps for May 23: Thumb Keyboard update, Jenga, Doodle Hunt (Appolicious)

While the promise of new input methods like waving your hands (think Kinect for Android) or brain control await us, it’s important right now to have a great virtual keyboard. Check out the newly updated Thumb Keyboard below.

For fresh Android games – old schoolers will enjoy the arrival of Jenga on Android and those who like search puzzles will find their match with Doodle Hunt.

This 4.0 update to the popular virtual keyboard delivers some important new features including multi-touch support, a customizable toolbar, better prediction, shortcuts for customizable phrases, and the option to change the width of key blocks.

Choose from among seven different keyboard layouts to find the one most comfortable for your typing style. There’s even a split layout for using only your thumbs on an Android tablet – something that app users rave about.

Find international keyboards – including QWERTZ, AZERTY, Spanish, German, Norwegian, Swedish, Finnish, and Danish – and the ability to predict words in several languages – like English, Spanish, German, Italian, and Dutch.

Remember Jenga? The popular puzzle game where you build towers out of wooden pieces. It’s gone digital and mobile so you can carry it around on your Android phone.

Designed in consultation with the original creator of Jenga, Lesile Scott, it provides a realistic physics app version of the physical game. In Pass ‘n Play mode you hand the phone around to up to four players. You can also compare tower height in real-time with players from around the world.

Sensitive controls let you tap and nudge pieces into place or precisely select pieces to remove from the tower. Play quickly for score multipliers or match colors of blocks for extra credit points. Coins earned while playing let you purchase special powers like the handy Collapse Reverse.

Like to search for stuff? Doodle Hunt will test your skills. This top-rated puzzler first asks your to choose your “stage” – the Mall, House, School, or University – then pick your “room” inside the stage – from there, you’re ready to hunt.

The screen fills with doodles of things typically found in such a room – cakes, muffins, and bread in the bakery, for example – and asks you to hunt for a specific number of particular objects – like three loaves of bread. It’s not just a game of simple matches, as some of the tasks will test your knowledge – like the periodic table label for Sodium or the Finnish flag.

Earning money at each stage lets you unlock higher stages within the first set of 20 (with over 300 different objects). OpenFeint support allows you to brag to your friends and entice them into the fun.


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Apps get workout with owners watching TV, in bed, or in bathroom (Appolicious)

Where do you use your apps?

While watching TV? In bed? In the bathroom? On your commute?

A new study from Nielsen Co., best known for its TV research, suggests that you are playing with your smartphone and tab in those places and more.

Likewise, Nielsen found e-readers, are getting a workout in those locations, though use patterns vary among devices.

Nielsen surveyed nearly 12,000 device owners.

The survey company found that your smartphone and your tab are your “TV buddies.” Sixty-eight percent of smartphone users and 70 percent of tablet owners use the devices while watching TV.

E-readers, like the traditional analog books, are bedtime companions. Sixty-one percent of eReader owners use their devices in bed, compared with 57 percent of tab owners and 51 percent of smartphone owners.

When I covered cell phones for the Chicago Sun-Times, I heard about people who dropped their phones into the toilet. Of course, phone users are not just using their apps in the john, but also chatting up their friends and making business deals.

The Nielsen survey shows smartphone users do favor bathroom use. Twenty-eight percent of smartphone owners use their devices in the bathroom compared with 25 percent of tab owners and 17 percent of eReader owners.

Smartphones also rule on the daily commute, though we hope that’s on public transportation rather than playing Angry Birds or calling friends while driving. Forty-seven percent of smartphone users use their devices while commuting compared with 20 percent of tab owners and 11 percent of e-reader owners.

There’s long been a fuss about smartphone use in classrooms. But only 23 percent of smartphone users told Nielsen that they use smartphones in class or meetings compared with 24 percent of tab owners and 10 percent of e-reader owners.

Nielsen also aimed at ferreting out how much time connected device users spend with their devices while watching TV, lying in bed, etc.

Here’s what the survey company found:

— Smartphone owners said 20 percent of the time they use their smartphones is while watching TV, compared with 11 percent lying in bed.

— Tablet owners said 30 percent of their time spent with their device was while watching TV compared with 21 percent lying in bed.

—E-reader owners said only 15 percent of their eReader time was spent watching TV, though they spent a 37 percent of their device usage time in bed.


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Saturday, May 21, 2011

Android Explainer Series: Android expert tips for rooting, speed and gaming (Appolicious)

Are you beyond the basics with Android and looking to get more out of your tablet or smartphone? There is nothing wrong with being an Android nerd. In fact, nerds and Android go together like peanut butter and chocolate.

With a little exploration, you’ll be to take complete control of your Android, increase its performance, change the user interface, play games ported from game consoles, and more. Read on for tips in becoming Commander-in-Chief of your Android device.

Take note: Becoming a Super User of your Android device will make your warranty invalid so please take special care as the procedure, especially any misstep, can turn your phone into a useless doorstop. Also, for things like running ported games – keep in mind that it’s illegal to do unless you have your own purchased copies of those games. Thus, all the tips in this story should be performed only if you are a fully informed risk-taker who takes personal responsibility for staying within the law.

Root Access is an old computer science term for obtaining the permissions to administer the top-most directory of a computer’s file system, the root. In doing so, you have authority to move, delete, or change any of the software on the system or add new software. You can root your Android device and assume control just as people do with desktops and servers. The procedure varies slightly from device to device, but the basic steps follow below. You’ll need a USB cable to connect your Android to a computer and an SD memory card.

Search for Android rooting software on the web based on your phone make and model. Try the keywords “root Android” and your device’s name and manufacturer. Among the set are Z4Root, SuperOneClick, and Universal Androot. Download the software to your computer and read the instructions.

1) Download and install the Android SDK (Software Developer Kit). Some root software executes through the SDK, others use Android’s USB Storage capability.

2) Back up all your data from your phone to a safe place on the cloud or a computer, as the rooting process will reset everything.

3) Connect your Android to your computer via the USB cable. Then, set your Android to accept USB Debugging. On the device, go to Settings > Applications > Development and click the check box for USB Debugging.

4) Launch the Android SDK on your desktop. Launch the root software according to the instructions.

5) Follow the root software’s instructions to complete the root process on your device. Your Android will reboot during the process.

Congratulations! You’ve assumed command of your Android.

Hacked versions of Android and rooted applications are called ROM. They are available on the Web and through the Android Market itself. They are all specifically tagged with phrases like “for root users” or “Android ROM”. The installation process for these is trickier than downloading and installing a regular app from the Market. Many root users find it easiest to download ROM management software. You can search the web or the Android Market for “ROM manager”. A top-rated one currently available in the Market is ROM Manager by ClockWorkMod. ROM managers allow you to quickly make recovery images for you to restore if a new ROM makes your device unstable or causes a problem. They also allow you to quickly switch from one ROM to another with minimal hassle.

So now what? Use your new powers for good by increasing your device’s battery life and performance. From the Android Market and AndroidApps.com, download software that can only be run on rooted Android devices like Optimus Root Memory Optimizer for aggressively managing memory (thus improving performance) and SetCPU for Root Users for tweaking your device’s processing power up for faster response or down for slowing battery drain.

Fans of old school gaming consoles like Nintendo 64, Super Nintendo, Sega, Sega Genesis, Game Boy, and Atari may be overwhelmed by the number of emulator ROMs that play the genuine classic games that ran on all these systems including Legends of Zelda, Donkey Kong, Asteroids, Centipede, Missile Command, and many others. Browse the selection and choose those that have many positive ratings. Remember: it’s not legal to download games of which you don’t already own personal copies.

From there, you just need to search for ROMs that interest you. You can find ROMs that drive the hardware – like the camera – of your phone in different ways, change the user interface, back up the device, make your Android act as a terminal emulator, clear ads from everything, and a lot more. Remember to check the comments and ratings because all ROM software is “use at your own risk”.

Also see: Android Explainer Series: Apps for driving, Google TV and extending battery life

Also see: Android Explainer Series: Android 101 for Beginners

Also see: Android Explainer Series: Best Android smartphones and devices from AT&T


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Gears developer explains what it takes to be billed “Game of the Week” by Apple (Appolicious)

Corey Redlien is a developer who creates his own luck. With a sensibility that appeals to both hardcore and casual gamers alike, Redlien (in concert with Crescent Moon Games) created the ever-addictive game Gears.

A casual marble rolling game with just enough “meat on its bones” to reach players looking for a challenge, Gears rose earlier this year to become a top-selling iPad app in the iTunes App Store and was named by Apple as a “Game of the Week”.

Here’s our recent video review that showcases the game’s appeal.

In this edition of Game Theory Redlein shares how Gears transformed from an entirely different concept to the game you play today, how to appeal to multiple demographics, and why the ubiquity of Android-based devices is scaring away many developers from creating titles for what would otherwise be a very lucrative platform.

“I really, really have no interest in buying several $600+ off-contract phones to test on,” he explains.

Read on.

Appolicious: Describe the combination of creative development, marketing and luck that can help an app like Gears rise to become at one time the top-selling iPad app in the iTunes App Store.

Corey Redlien: With over 300K competitors on the App Store, it helps to have a unique concept with great gameplay and visuals.  When I started work on Gears, it was a very, very different concept than the final product.  It was something fun, but it wasn't anything really all that interesting. It basically looked and played like your standard ball-roller, albeit one with a somewhat interesting concept.  Many iterations later though, Gears as we see it today started to emerge and I knew it could be something more fun and unique.

Fortunately, it was about this time that Crescent Moon Games came along and offered to help with the visuals, and from there, we were able to really blow out the concept to something fully-realized and awesome.

I feel there's a certain amount of luck to any success, but as a developer you have to make as much of your own luck as possible. Gears was the result of a very large effort over the span of many months, many late nights and generally just a lot of hard work from the interesting and fun parts of level design to the boring "code grinding" work. The quality that that effort resulted in is what helped us get the attention of Apple, got us Game of the Week, and was the primary factor in our success. n between getting the art perfect, Crescent Moon Games also worked tirelessly to get Gears coverage in the press to give the game every chance it could to succeed. Ultimately, what "luck" we did have was really the result of a lot of hard work over a long period of time to get to where we were.

APPO: When developing Gears, did you have a particular target audience in mind?

CR: Yes. Gears was intended for a player who wanted a casual game, but one that had a bit more "meat to its bones."

Personally, I find most casual games are usually too one-dimensional; with simple play mechanics that keeps getting used and over used in the same general situations. For Gears, I wanted to keep that same "simple play mechanics" but expand the situations in which you would use those mechanics. That meant having more intricate level designs that made you pay more attention and "think before you jumped."

APPO: What are the challenges of developing a game that appeals to casual and hardcore gamers alike?

CR: Many! In my opinion, casual users are interested in a game with quick pickup and play that they don't need to invest much energy or thought into. It's a quick, fun diversion. A more hardcore game is one that demands greater attention and focus from the user. Ultimately, I feel Gears leans a bit more towards the hardcore gamer then the casual, however I tried to not completely lose the casual gamer.

For instance, many of the levels have at least 2 ways you can play them; one is a straightforward path that's relatively simplistic and can be accomplished fairly quickly, and the other is a branched path that is harder and more complicated. The casual user who's not really interested in getting the absolute highest score on Game Center can take the easy path with no timer on and just have fun with it, while the more hardcore user who likes the challenge can take the more intense paths with a timer on.

APPO: Explain how you took advantage of the iPad 2's superior speed, graphics and capabilities.

CR: The iPad 2 came about towards the end of the development cycle for Gears, and we knew instantly that we needed to support its capabilities. Generally speaking though, we didn't have to make too many design changes, but we bumped up the graphics to 11. We had a lot of fun experimenting with the capabilities of the iPad 2, and started putting back in all the graphic elements we had originally taken out because of performance issues on the existing devices. You can really see the difference that the iPad 2 brings to the table when you run Gears' high-quality graphics setting on an iPhone 4 or iPad 1. The game is choppy and slow with many performance issues on those older devices, however on the iPad2 is just flows.

APPO: It is a guessing game as to when Apple will come out with its next iPhone.  As a developer, before new iOS devices become official and you get your hands on them and/or access emulators, how can you best anticipate and prepare for the cutting edge technology that Apple unveils?

CR: As a developer, I look forward to a new iOS device not just because of what new capabilities and performance it will bring, but also because it usually means a "sunsetting" of a new set of older devices. One of our biggest challenges was making sure that the game would run and perform well on the last 2 generations well, including the iPhone 3GS and iPod 3. Unfortunately, below that level the game doesn't perform as well due to memory constraints and other technical issues. We try and communicate this issue with users, strongly suggesting that they do not run the game on anything older then a 3rd gen device. However, many users are still using iPod/iPhone 2nd and 1st gen devices.

Fortunately, this number is getting smaller and smaller with each new device cycle. To create really exciting games and applications, developers need the freedom to start cutting loose from the very old devices whose performance is nowhere near acceptable anymore, and new devices help with that progression.

APPO: Is there typically enough lead time between when Apple announces a new device and when you need to have fresh titles and updates available to download?

CR: No, not usually. However, I would also suggest that in some regards it's irrelevant. Any product I've ever been involved in and/or worked directly on is something that takes months to complete and will target both the latest tech and at least 1 or 2 generations before it.  New device uptake doesn't happen overnight, and you'll end up creating a better product if you focus more on making an amazing product that a lot of people can enjoy, regardless of whether or not it hits all the right "technical notes" of the latest and greatest.

APPO: Do you develop games for Android or other mobile platforms? From your vantage point, how does Android as a gaming development platform compare to iOS?

CR: So far just iOS. I have done quite a bit of research into Android. From a pure development and business standpoint, Android is not much different than iOS. It has different languages, different ways of doing things, but ultimately it does the same general thing. Android also has a large user base that trends demographically younger and I feel most of the games I would make, including Gears, would be one that's well received on Android.

From a game maker perspective, Android presents a lot of potential challenges so far. Gears in particular, and the types of games that interest me in general, are intense "big" games that need to be finely-tuned to their hardware. Gears was tuned to death to get the best balance of graphics and performance out of it on the iOS devices we support.  This basically amounted to 4 devices:  iPhone/iPod 4, iPhone 3GS/iPod 3G, iPad 1 and iPad 2. This allowed us to make sure that everyone on those platforms had a good experience relatively painlessly.

With Android you have a much, much greater variety of devices to worry about, many with different performance and device characteristics, from speed and graphics capabilities to simple things like touch-screen responsiveness and screen size. Doing actual development for Android isn't terribly complicated or difficult, testing for, and having to QA and certify many, many different devices will be a significant challenge that adds a lot of roadblocks to developing large horsepower-intensive games.  If there's one giant issue I've already run into, it's actually procuring devices to test with. There is no clear "iPod Touch" of the Android world that can be a good, generic and inexpensive stand-in for a broad set of high-performance Android phones. I really, really have no interest in buying several $600+ off-contract phones to test on.

From a consumer level, my head is still spinning trying to figure out what the differences are between the many different "Droid" models, for example. What makes each of the many different HTC models unique, and the differences between the slew of other devices being made by other manufacturers? If I were to go to the AT&T store and pick up a new Android phone, is it really the "best one" they have?  Everyone's opinion of what's "best" is going to be different and device manufacturers seem to create devices that have one or two "best" features as their focus (screen size, 4G, etc.), but leave the other features to be at or below par. As a consumer, it's a frustrating shopping experience.  As a developer, it adds a lot more to the complexity of developing and releasing your product. (and I haven't even gotten into the "which app store is best..." discussion.)

In contrast, Apple provides a very clear answer to consumers and developers on what to buy and what to develop for. Each year, they produce a newer, better model that's standardized for that year. There's no question to a consumer what type of device they have and if it's better or worse then last year's model, and no question to the developer what features those devices support. Also, if the developer doesn't wish to pick up the new phone (with contract or at full price) to develop/test with, the developer can pick up the iPod version for a lot less and get right into developing and/or provide several of them to testers for QA purposes.

APPO: What is the next project you are working on, and when will we be able to tap into it?

CR: Still under wraps :)  I'll just say that what interests me are games and apps that present something really unique and take advantage of being on a very personal and mobile touch-screen device.


Yahoo! News


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Friday, May 20, 2011

Fresh iPhone Apps for May 20: PhotoForge2, BeatForge, Storm in a Teacup, Arno the Hunter (Appolicious)

Leading the way into the weekend is PhotoForge2, a great app to have after snapping a bunch of photos on your iPhone. You can use the newly rebuilt PhotoForge to edit images with a lot of the power you’d see on a desktop computer. We also have BeatForge, an unrelated forge app that lets you create musical sequences quickly and easily, and a pair of quality games: Storm in a Teacup, an imaginative physics-based platformer, and Arno the Hunter, a casual game with some beautiful graphics and tough bosses.

There’s some pretty solid image-editing software at the heart of the PhotoForge2, allowing users to access and edit full-resolution photos on their mobile devices. The app supports layers just like desktop photo editing software, which means you can mix multiple elements together easily to create some great images, and do more than just change colors or remove red eye like with many apps.

PhotoForge2 is filled with tools and effects to help you get exactly what you want out of your photos. You can resize, crop and add textures quickly and easily, and create camera effects by mixing lenses, flashes and film types just like you can in apps such as Hipstamatic. You can also adjust a lot of other levels and features, like contrast, white balance and shadows and highlights.

Turn your iPhone into a music instrument using BeatForge. The app has a pretty simple premise: it fills your device’s screen with a grid filled with buttons. Tapping any button adds a sound, either a percussive beat or a melodic note. As you tap more buttons and add more sounds, BeatForge plays them in the order you choose them in a loop, creating a beat and a song that you can create quickly and easily.

Along the way, you can define generalities about how BeatForge sounds – like which key the sounds come in or what genre they fit in. Different colors denote different sounds on the grid, so you’ll get a visual interface for what you hear, which makes editing and reworking your sequence easy.

As Storm, an elemental-type character, you’re tasked with flying your way through side-scrolling platforming levels. You control Storm, who rides around in a teacup, using virtual buttons to steer and to activate his powers of flight. By tapping a lightning bolt-emblazoned button, Storm takes flight for a short time – you’ll need to manage your flight power carefully by tapping the button quickly and gauging your momentum.

Storm in a Teacup carries 40 side-scrolling levels you can work through, with 15 achievements to earn along the way. The game also has leaderboard support from Apple’s Game Center service and Crystal.

Some pretty incredible graphics adorn Arno the Hunter, in which you play a bow-and-arrow-wielding crab in some lush settings. Each level is a self-contained arena in which you can run left and right, dodging enemy attacks while firing arrows to take out flying creatures and earn points. Tilting allows you to move to avoid getting blown up, while power-ups dropped from the creatures give you a lot more abilities.

There are only three levels in Arno, but that’s not a bad trade-off for the price and the visuals found within. Each level also culminates with a big boss battle, which is a lot of harrowing fun to play through. You can also earn several achievements along the way to test your skills.


Yahoo! News


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More developers being sued over app tech patents (Appolicious)

The mobile app space is getting more volatile, thanks to yet another round of patent lawsuits from another technology company that’s going after app developers.

This latest batch comes from a U.S.-based company called MacroSolve, according to the U.K. paper The Guardian, which has already issued lawsuits to 10 mobile app developers. The company claims the developers are infringing on its patent for a “system and method for data management,” which “covers the collection and transmission of data for questionnaires and puts them online.”

MacroSolve’s CEO claims the patent covers “thousands of existing apps,” which gather data and return it a server over the Internet. The company isn’t going after Apple (AAPL) (or Google (GOOG), or Microsoft (MSFT), which also have smartphone operating systems that developers create apps for), though – it’s instead focusing on smaller app developers, who might struggle to defend themselves against patent infringement lawsuits.

About a dozen other developers have received patent lawsuits from another company, Lodsys. That company has a patent claim on apps that use in-app purchases to sell content, and like MacroSolve, Lodsys is focusing on smaller developers and asking them for a cut of their profits, rather than stepping up against the big players like Apple and Google. Both those companies already have licenses for Lodsys’ technology, but those licenses don’t get passed down to other developers, Lodsys claims.

Apple has reportedly started looking into Lodsys’ claims, although there hasn’t been any motion from the company on the issues. Developers and analysts fear that the mobile space is starting to attract “patent trolls,” companies that can make patent disputes and tie up small developers in court in battles they’ll struggle with and won’t have the resources to fight. Lodsys has requested 0.575 percent of revenue from apps that use its in-app purchasing technology (it’s not clear yet what MacroSolve wants), but if more and more companies start to take a bite out of developers’ profits or tie them up in court, it could have serious consequences for the mobile app space in general.

In the meantime, it seems that developers are in a holding pattern, unsure of how to proceed. They can’t do much without involving Apple, and Apple is taking its time to figure out where it stands on the issues involved. How these patent disputes shake out and whether they draw more like them, however, is sure to be a major event for the evolution of app development in the future. It could also have a serious effect on what companies can afford to make apps, and what those apps are capable of doing.


Yahoo! News


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